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Showing posts from March, 2007

Almost Have A Game Engine Here..

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What's the most annoying thing about trying to write a game engine? Ohh, I'm spoiled for choice, ok, I think the most annoying thing is getting together some half decent looking art so you don't go insane testing your engine with stick figures. Well, I recently came up with an interesting solution.. why not use some existing art from one of your most favourite games? You may note, I've done this before . This time, I picked a game that is a little more recent, but not too recent, GTA3. No, not Vice City, not San Andreas, but those two are the same engine, just updated some. As I've mentioned before, I have a liking of the OGRE graphics engine . So the first order of business was to get the models out of GTA3 and into OGRE's mesh format. The format used by GTA3 is the Renderman DFF file format . The individual dff files are concatenated together in the models\gta3.img file, which is indexed by the models\gta3.dir file. There's plenty of tools around t